Wizards & Warriors Treasure
First, I must say that I’m surprised (and flattered) that a number of readers are actually interested in seeing our five color Wizards & Warriors homebrew. I also want to thank those who have sent...
View ArticleD6 Roll to Advance
Our Roll to Advance alternative experience and leveling system uses a die roll for variability. This adds a bit of unpredictability into a system that would otherwise have characters automatically...
View ArticleMomentum
As we’re codifying the combat rules for Wizards & Warriors, I’m tempted to give a slight twist to the old high-roll-on-1d6-wins scheme. We’re going to keep high roll on 1d6 wins, but instead of...
View ArticleKicking off a Campaign
Here are the stages our homebrew game (now called Wizards & Warriors) has gone through in the past year: Tweaked Labyrinth Lord game Heavily house ruled Labyrinth Lord game Modified Labyrinth Lord...
View ArticleMultiple Attacks
I’ve never been a huge fan of the multiple attacks per round rule for fighters against weak creatures (1HD or less than 1HD, depending on edition), and am thinking of replacing them with a multi-attack...
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